We have 2 Options with this build: (we will refer back those those as Option 1/2) Here is the Video Guide, Where I Explain Alliance, Units, Items and Picture Build Variations to in depth detail. Tooth and Claw can be found at round 1 item loots, even at ★ with 7/s infinite stacking bleeding it can dominate the early game with 2+ savages. I have tested those concepts in Lord Games since the latest 24th July patch, From LORD OF WHITE SPIRE 200+ To World Top 16 with this Savage Build!Ĭore Concept: There are 3 Savages at Tier 1 and 2 Walocks with Venomancer are very powerful at Early-Mid Game. Often, I'll go from 4/15xp -> put 10g into xp during the round -> put 20g into xp pre-round just to get two new units on the board to hit the next tier of an alliance or to get more Spirits on the board.Hi guys, its Mattjestic here, we will be looking at one of the Top Current Meta Builds Today. The level strategy is roughly the same as before, but less focused on interest and more on levels (as the name implies). Savage Shaman Summoner, Poisoner Brute, and Spirit Spam fit this archetype, where you want to hit higher levels faster and overwhelm the board with summons or Delta Slams. Heavy leveling means you just want bodies on the board.Level Mages fits this archetype, as does Heartless Hunter and 4 Healer Knight + Spectre (please don't do this one unless you get at LEAST one Paladin Sword). There are some build that hit their power spike at level 7 (Brute/Poisoner is a big one) and some folks just rush up it and spend the rest of the game re-rolling their interest to 3 star their 3g units like Lycan, Spectre, Lifestealer, Slark, etc. You don't re-roll too too much here (unless you're really hurting for 2 star units, then spending some gold on levels instead of leveling is fine). This means staying around 30g for maximum interest and leveling up enough so that when you get your free xp at the end of the round, you start the next round at 0xp for the next level (e.g., at 14/25xp means that after the round starts, put 10g into xp to be at 24/25, at the next round you start at 0/30xp). Normal leveling means focusing on interest and keeping up a good level-up tempo.If you don't know, you get and extra +1/+2/+3 gold if you have 10/20/30 gold or over when the pre-round countdown ends (before you get your opponent and fight). Interest is key in these (and really) every build. For the round 12 roll down, it's EXTREMELY important that you start with 30g or above, since you'll need 10g to double level the next round to get another unit on the board. There are key re-roll timings which you roll all of your gold to try and complete your 3 star units: round 7 and 12. You basically focus on a few early units and making sure your gold is a multiple of ten. Heavy re-roll is for build that rely on 3 starring low-cost units: Lich/CM/Storm in re-roll Mage, BH/PA/QoP for re-roll Assassin, Dazzle/CK/Luna/LC (if you're a pervert like me) for re-roll Knights, etc.If you're looking for more gameplay theory, there are three kinds of build "tempos" from my experience: heavy re-roll, normal leveling, and heavy leveling. If you're looking for specific builds, Dani put out a great tier list last year that still holds up today.
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